Hey all! This week I managed the first real game in a while – a 2000 point melee pitching my Orcs against some veteran Tomb Kings. In short; I was destroyed. This marks another spectacular loss for my Orcs and Goblins – I’m now averaging about one in five for a victory, but still enjoying most games. This one started poorly; came back around; then finished hard! I was trying an experimental mix in my force and was given the chance to field a still largely unfinished Azhag on Skullmuncha because my opponent wanted the 2000 points and I had brought about 1600 – having not intended to field Azhag at all, and if I did use the model – sub it as intended substitue for a much cooler looking warboss on wyvern. The problem truly lay in my unpreparedness, but there were upsides…
This was the inaugural run of two Mangler Squigs which I fielded on each flank alongside a Boar Chariot and Spider Riders. The Purpose – at least in theory – was to draw fire with either the Manglers or Cavalry in order to push the horde of Boyz and Black Orcs up the centre. The General would be in the thick of it and really that was all the tactics there was to this game. It was an experiment for the Manglers and Cav more than anything else – but with Azhag now on the battlefield, I had more to think about. This was his virgin run as well, and looking back – I am sorry I didn’t prepare more by working on his own stats beforehand.
My opponent’s Tomb Kings had some things for me to worry about – two units of three chariots, a bone giant and a lotta Skeletons bolstered by a Necrotect, Tomb King (I think) Ushabti and not to mention a very large Screaming Skull Catapult. Truth be known, I had to give him some points in order to play my guys, as I was definitely out of my league but was confident with good ole Azhag at the reigns. I get the initial roll and plough my forces dead ahead – making ground and edging the Manglers ahead with their cav to draw the fire…they didn’t. In my opponent’s opening turn he begins his shooting phase with a Screaming skull…not on the big target of Boyz – or the straight line of Greenskins pushing up the battlefield – but on the head of poor unsuspecting Azhag. A Direct hit, and Azhag concedes two wounds. Poor guy has only got three. Second unit up to shoot and his Bone Giant’s Great Bow takes Azhag out of the running permanently…Ouch.
This was the trend for some time, as instead of dealing with the looming threat of Manglers as I thought would be on the mind of ay Orc-fearing general, my opponent was deflty able to take apart the larger units with bows and magic. He did eventually take own the Manglers – just as the one remaining was about to ram into his archers and Ushabti by about an inch and a half! But without going into the minutae of the game, my guys were well beaten by a very good player who I always enjoy playing. I just would like to give him a better game than I have to date! There were some highlights – I broke the back of his Chariots before they could really get going – my chaff of Spider Riders redirected his charge before biting it, and the other side prematurely charged the bulk of my Black Orcs – which really was his only mistake. I enjoyed seeing my other chaff unit of Night Goblins shooting out of a building on his Ushabti and actually getting somewhere. I’ve never seen Ushabti before, and didn’t really this time either – but arrows even from Ballistic 3 seem to make a difference. What I really liked was in his second and third turns he did focus on the Mangler’s – especially as his Chariots approached their flanks. It allowed the brunt of my force to get into the thick of it with some Skeletons and take the biggest win they had before being utterly destroyed by some very nice buffs that I couldn’t prevent. Without a wizard or a general – the boyz just didn’t want to play nice!
So I enjoyed the game later rather than early – and the eventual loss was a learning experience on a number of calls – know your army first and foremost – but also know your enemy. I should have been all guns blazing for his Necrotect or Tomb King – but my previous game had cautioned me on his chariots, and in this game I was even more worried to see another unit of three. If anyone out there in digital-help-land can help me against these sons of mothers, I’d really appreciate it! How do I get to the main block while enduring great shooting and really good Chariots? Suggestions welcome as help is definitely needed!
I haven’t posted some of the many things I’ve been painting over the last bit – but promise to soon! They have been small projects to be used as asides in order to keep into the hobby, but really nothing outstanding on their own. Have redone a very poorly painted Citadel Chapel there recently, and am rushing through a Goblin spear Chukka in finecast at present – so will get some up here in a bit. Other than that, it looks like I have another game this week and am hoping to work on kicking some Skeleton butt this time around – one thing is for sure: if I’m bringing the Azhag model, it’ll be a fancy Warboss althernative for sure, just so I can field a more productive magic phase!