Orc on Orc action…wait, let me rephrase…

So this week so another battle of Warhammer Fantasy – My own bright green thuderboyz versus a really well-rounded clan from Kilkenny!  This was another first for me – a game within the narrative of the Big Red Book – Bugman’s Ale chase!  While this scenario could easily have been terribly frustrating, it became one of the most fun games I’ve had in a while!

The loose premise, for those of you not familiar with the generic scenarios, is that there is a Dwarf Brewery/Tavern with the most saught-after Bugman’s brew ever made, and a loose number of barrels on the back of a driverless pony and cart fleeing (quite literally) every time a player’s model gets within an actionable distance of it.  Victory is points based on who holds what at the end of the game.  (There – I’ve spoken GW intellectual property without undermining potential purchases of the book!)

This has the potential for mayhem, and it in our game it truly delivered.  We limited ourselves to 700 points each, no war machines and more or less matched each other in troop choice.  The only terrain was a regular wood area and the brewery itself, modeled ably by a recently painted Warhammer Church.

The real hilarity came after we had set up for a serious race to the brewery andall but one single unit each failed the animosity test!  Orcs are really a gambler’s army at the heart of it, but these rolls were beating the odds and making mincemeat of our own forces before we’d made it eight inches from deployment!  We both ran straight for the alehouse – Kilkenny with his single unit of boyz with his black orc boss, and me with my black orc regiment.  When the animosity rolls allowed it, we both commited a unit of fast cav to net the pony – my spider riders versus his wolves, and began a “to-me-to-you” back and forth with the weakest units on the board mauling each other, then pursuing again!  The fight that occurred in front of the alehouse was just as interesting, as the forces that actually joined battle were severely diminished by their own squabbling on the way – I only made headway to get to the building first as I had been forced to charge and failed to meet anyone!
While I can claim to win the game by so small a margin as to make it ridiculous – I have to say it was a real cluster-f***, but one that we both loved every minute of playing!  The early and familiar recognition of the orc animosity soon gave way to hilarity and genuine disbelief as they continued to screw-up and maul one another.  We ended up, in such a low-scoring game, doing much more damage to ourselves than to the other – so much so that we spent a good deal of our time simply trying to catch that cart to see what our own forces would end up doing!

What did I take from this little game?  Fun – plain and simple.  I do think that a rematch would play differently – we had a hard time outfitting 700 points and keeping things legal – but it certainly made for an enjoyable run.  Real problem – or cause of the zany antics was due to army choices – Orcs by two.  I could not see this game being too pleasing for the orc player if he were to roll as we did against any other army.  The mayhem wasn’t helped by the size of the table as a result of these race choices either.  We should have reduced the area not just on the basis of points, but also because of the races here again – we just had too much ground to mess up!  I would definitely recommend this scenario to people, but only if you’ve really measured the possibilites of each force a little more carefully before launch!

On another note – there is incredibe support going for the Mantic Dreadball Kickstarter since my last post – I’d post a link to the various podcasts, models, rules and announement, but it’d be much more informative for anyone interested in this exciting new project to check it out at the source – Dreadball Kickstarter website.  As of the time of writing, they have accumulated $233,109 of a $20,000 goal!  The feedback and comments are overwhelming in their support, and Mantic’s own management of this tremendous runaway success is truly admirable.  I also think that it is great that they are listening to the fans in order to direct their product line – my own request (echoed by hundreds-or was I an echo too?) was for Grey Aliens themed players – and they’ve only gone and announced it for the next stretch goal!  Overall – I am glad to back this product and company, even if I am dubious of many kickstarter enterprises in general.  They really have gone above and beyond in fan-interaction, and are producing a game for the people as much as it is from the people – well worth a check if you haven’t been there already!

 

Ok, that’s it for this week – have a long week ahead here in work, but hope to get a more involving game that this one in over the next few days – but to be honest, if it is half as fun, I will still consider it a success!  Take care, all!

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Dreadball Fever

Hey all!  Have been on a further hiatus as we’re back to work here and the starting weeks are always a busy run.  I have played a couple of games since last post, including a 3 way battle royale of Warhammer Fantasy which worked out well for my Greenskins – my shaman mounted wyvern finally paid off- and a return to Lord of the Rings Mines of Moria – but most of my last week has been focused on the behemoth of a Kickstarter that is Mantic’s Dreadball.

I was first drawn to Dreadball from a post by Quirkworthy on his wordpress blog.  I followed his link to the Kickstarter website and was bowled over by the fresh concept of a sport-based miniatures game.  I know that Bloodbowl has been around since the year dot, and comparisons cannot be avoided, but in fairness, it is a system that GW haven’t done a lot to promote in recent years – really it doesn’t fit neatly in with their business model to keep selling to an already established customer base.  If you have the Bloodbowl set, you’re not buying more Bloodbowl in general, but if you have a box of Clan-rats, you might be back for more Skaven sooner than you think!  Dreadball is remarkably dissimilar to Bloodbowl when you get down to the details, and from the early reports – looks to play more directly and possibly faster.  I am a growing fan of Mantic – having recently purchased their 2-player battleset and regretted not knowing about their previous kickstarter until it was too late – but this time I jumped in early.  Their reward system in the stretch goals has seen me increase my pledge three times – I’m now at the “Striker!” level and might avail of some extras, as I am really looking forward to their model sculpts and what appears to be their own genuine excitement for their product – it is refreshing to see a company glowing with pride and gratitude for their own pet.  They are in constant dialogue with their fan and customer base in the comments section of the site, and are actively reacting to public requests to form the game around an already ecstatic community.  I know that is a lot of pressure for a company, but I cannot fault their response in how they are handling their public and support.

I am not an employee of Mantic or an advertiser, but a genuine fan that wants to see the one-off games like this flourish.  I gather that there will be great support for this product from Mantic in the building of their product line – the already super-successful Kickstart has shown that there is an interest in supporting a company willing to make a product for a public salivating for this system.  I don’t think that they are reinventing the wheel, but am looking forward to the type of alloys and threads they are garnishing it with!  I think that the game looks set to be fun and well-thought out, and I am happy to back something that I believe deserves some grass roots support to encourage further development.

For anyone interested in supporting this venture, check out the project on the Kickstarter page, or the Dreadball Website here.

Getting my Azhag hannded to me…

Hey all!  This week I managed the first real game in a while – a 2000 point melee pitching my Orcs against some veteran Tomb Kings.  In short; I was destroyed.  This marks another spectacular loss for my Orcs and Goblins – I’m now averaging about one in five for a victory, but still enjoying most games.  This one started poorly; came back around; then finished hard!  I was trying an experimental mix in my force and was given the chance to field a still largely unfinished Azhag on Skullmuncha because my opponent wanted the 2000 points and I had brought about 1600 – having not intended to field Azhag at all,  and if I did use the model – sub it as intended substitue for a much cooler looking warboss on wyvern.  The problem truly lay in my unpreparedness, but there were upsides…

This was the inaugural run of two Mangler Squigs which I fielded on each flank alongside a Boar Chariot and Spider Riders.  The Purpose – at least in theory – was to draw fire with either the Manglers or Cavalry in order to push the horde of Boyz and Black Orcs up the centre.  The General would be in the thick of it and really that was all the tactics there was to this game.  It was an experiment for the Manglers and Cav more than anything else – but with Azhag now on the battlefield, I had more to think about.  This was his virgin run as well, and looking back – I am sorry I didn’t prepare more by working on his own stats beforehand.

My opponent’s Tomb Kings had some things for me to worry about – two units of three chariots, a bone giant and a lotta Skeletons bolstered by a Necrotect, Tomb King (I think) Ushabti and not to mention a very large Screaming Skull Catapult.  Truth be known, I had to give him some points in order to play my guys, as I was definitely out of my league but was confident with good ole Azhag at the reigns.  I get the initial roll and plough my forces dead ahead – making ground and edging the Manglers ahead with their cav to draw the fire…they didn’t.  In my opponent’s opening turn he begins his shooting phase with a Screaming skull…not on the big target of Boyz – or the straight line of Greenskins pushing up the battlefield – but on the head of poor unsuspecting Azhag.  A Direct hit, and Azhag concedes two wounds.  Poor guy has only got three.  Second unit up to shoot and his Bone Giant’s Great Bow takes Azhag out of the running permanently…Ouch.

This was the trend for some time, as instead of dealing with the looming threat of Manglers as I thought would be on the mind of ay Orc-fearing general, my opponent was deflty able to take apart the larger units with bows and magic.  He did eventually take own the Manglers – just as the one remaining was about to ram into his archers and Ushabti by about an inch and a half!  But without going into the minutae of the game, my guys were well beaten by a very good player who I always enjoy playing.  I just would like to give him a better game than I have to date!  There were some highlights – I broke the back of his Chariots before they could really get going – my chaff of Spider Riders redirected his charge before biting it, and the other side prematurely charged the bulk of my Black Orcs – which really was his only mistake.  I enjoyed seeing my other chaff unit of Night Goblins shooting out of a building on his Ushabti and actually getting somewhere.  I’ve never seen Ushabti before, and didn’t really this time either – but arrows even from Ballistic 3 seem to make a difference.  What I really liked was in his second and third turns he did focus on the Mangler’s – especially as his Chariots approached their flanks.  It allowed the brunt of my force to get into the thick of it with some Skeletons and take the biggest win they had before being utterly destroyed by some very nice buffs that I couldn’t prevent.  Without a wizard or a general – the boyz just didn’t want to play nice!

So I enjoyed the game later rather than early – and the eventual loss was a learning experience on a number of calls – know your army first and foremost – but also know your enemy.  I should have been all guns blazing for his Necrotect or Tomb King – but my previous game had cautioned me on his chariots, and in this game I was even more worried to see another unit of three.  If anyone out there in digital-help-land can help me against these sons of mothers, I’d really appreciate it!  How do I get to the main block while enduring great shooting and really good Chariots? Suggestions welcome as help is definitely needed!

I haven’t posted some of the many things I’ve been painting over the last bit – but promise to soon!  They have been small projects to be used as asides in order to keep into the hobby, but really nothing outstanding on their own.  Have redone a very poorly painted Citadel Chapel there recently, and am rushing through a Goblin spear Chukka in finecast at present – so will get some up here in a bit.  Other than that, it looks like I have another game this week and am hoping to work on kicking some Skeleton butt this time around – one thing is for sure: if I’m bringing the Azhag model, it’ll be a fancy Warboss althernative for sure, just so I can field a more productive magic phase!

This is not a newsflash..but maybe time for some Malifaux

Hey all – so these past two weeks have been dry for both hobby and gaming – houseguest and correcting exams continue to hamper any chance to get something done!  I’ve gotten some way into one of the Mangler Squig models I’m prepping for the table, and am ramping up to do somethign with a wyvern.  I have also ordered for myself something of another new departure – Malifaux figures and the rulebook.  I was informed about this game through a friend and a few awesome podcasts that I listen to while painting.  It seems like an interesting concept, and I liked the cut of the miniatures too  Nobody stocks it here – so went through Maelstrom Games to get my starter sets and book.  The idea is to set up something as a break from the Orcs and Goblins without really starting a new Warhammer army entirely.  With their recent price hike and generally expensive line, I don’t think I have it in me to save towards a new line just yet, and a Skirmish game like Malifaux or maybe Infinity might be the way to go for now.

This doesn’t mean that I will abandon the hobby so soon after getting bit by the bug in the first place (truth told, can’t wait to field the squigs!) – but I think what I’m trying to do is maintain my interest through diversity in the miniatures and even the wargaming system itself.  On the face of it, I think it is a good idea, even if I might have to introduce some friends to Malifaux entirely!

Night Goblins are coming…very slowly!

I love the newer Night Goblin models – and they’re going to form the core of a very fluffy spider and squig-themed army in time, so they are very much a labour of love for the most part – but they are tiny when trying to dress up their detail somewhat!

As you can see from the above shot, they are a work in progress – but then what of mine isn’t?!  Ignore the bases and the unhighlighted banner, but for the most part, this is the theme I am running with black cloaks with grey and light blue hoods.   This ties in with the fanatics that I posted a fortnight ago, but unlike those, I realised that painting a horde means speed and repetition before madness sets in, and I’ve rushed the hood design slightly (please don’t look too closely at the paint job, as the brush strokes are pretty poor!)

The breakdown is as follows: Primed in Chaos Black and then the hood was layered with Shadow Grey.  The skin was Knarloc Green as a base, washed in Thraka Green and layered with Goblin Green.  The eyes were based in Merchite red and the eye ball was a tip of Blood Red.  The hoods were  given some Ice Blue design flare, but really this was just an easy design to repeat – and I advise doing it before assembling arms, as they do get in the  way slightly.  If you look closely at my ones above, I only used one layer of Ice blue and need to touch up with a second coat to mask the brush strokes on the Shadow Grey beneath.  The skin was highlighted with a little Snot Green, and the entire model was very lightly dry-brushed with Codex Grey on extreme highlights to give a dirty or weathered affect to the cloth.  The boots were Calthan Brown based and Scorched Brown layered before receiving the same Codex drybrushing.

Options: Shields were Chaos Black based and Boltgun metal rims.  The Moon decal was based in Tausept Ochre and layered twce with Golden Yellow before getting a Devlan Mud Wash.  The musician was given a bestial brown staff with some Dwarf Bronze on the Gong.  The same moon decal as the shield was given, but I elected to mix the Golden Yellow with some Skull White to reduce the clash on the model.  The Mushrooms were Scab Red with Skull White and Bleached Bone spots added.  The striker was simply Chaos Black for the handle and Chainmail for the hlaf-moon headpiece.  The Netters were just Chaos Black and dry-brushed with Astronomicon Grey.  The half-moon weights were a mix of Tin Bitz and Dwarf Bronze (1:1ish).  The other options were just variations of timbers for arrows and clubs really – my go-to of Scorched Brown with Bestial Brown highlights mostly, but really I like it when there is more than just a couple of these varieties in an army, as it especially lends itself to a barely uniform race to begin with.

Anything learned from the Green horde? Yes!  Take breaks!  I have the Island of Blood and some Black Orcs that I’m dipping in and out of to break from green and black – and I did take a jump with some River Trolls last week – no matter how many cool podcasts you can listen to as you paint, there is a limit and once you reach a point where it stops being enjoyable; you need to take time for yourself!  I really think that when painting up a large force of similar models, you need to have a healthy perspective towards the slow progress you’re making – dedicated time and ample breaks to maintain sanity are a must!  That said, I have a lead on getting a few more Night Gobbos – leftovers from the previous starter set (Battle for Skull Pass) and might just find a place for them in the ranks!  What do you guys think of the hoods I’ve just used here?  Should I use the same scheme for the entire army, or should I give each regiment a different colour?  I kind of like the premise of many tribes united for a Waagh, but not sure if it’d be a mistake – so any and all advice welcome!

Trolls and Negative Warhammer!

Ok – this was an eventful week in hobbying!  I had a break from Night Goblins to paint some Trolls I had been ignoring for a while – truth is that these were a very early Warhammer purchase before I began gaming, and I had only painted one and based the others before losing interest and moving on to others.  This week, I gave myself the treat of finishing them to a gaming standard as a reward for a nearly complete 40 Night Gobbo regiment.  The real test was remembering the paints I used for the first Troll before continuing with the other two and polishing the first one properly.

The Trolls were primed in Chaos Black spray, with two layers of Knarloc Green as a base.  I mixed in a hint of Golden Yellow into the second  layer, as I wanted the Trolls to have a different appearence to the regular greenskins.  The stomachs were given a two layers of Tausept Ochre, again with a touch of Golden Yellow mixed into both (3:1 was about right).  The fist coat doesn’t cover well, but don’t worry – the later wash coat taskes away the worst of the thin layer.  I wetbrushed some Camo Green and Tausept Ochre 1:1 mix over the raised highlights of knuckles and biceps etc,  and the entire model received a wash of Thraka Green – this was a heavy wash, so maybe two coats to really get into the recesses is a good idea.

I gave the claws a straight Chaos Black, with minimal extreme highlighting in Dheneb Stone.  I used some Skull White to the eyes so that I could put on a nice layer of Sunburst Yellow when it dried, followed by some Bloodletter Glaze (my first effort with the new range, but Baal Red would do the job nicely too).  The wash was just for the cat’s eye section, and I took as much off of the yellow in the eyeball as possible so that the red filled the curve and iris clearly.

The Scales were based first in Orchide Shade, then in a mix of Hawk Turquoise and Ice Blue 1:1 mix.  Following this, I layerd a mix of Mithril Silver and Turquoise 2:1 to the tips and highlights.  This I had difficulty with, but rather than blame the tool entirely, I will say that the combination of my skill and a very frayed brush was not entirely successful.  When this was finished, I touched up the scales with some ‘ardcoat Gloss for the slick affect. I did much the same with the fish that one of the models is holding, but heavily washed with Devlan Mud. The weeds and vines sticking to the trolls were covered in Calthan Brown, highlighted in Snot Green and then washed heavily in Badb Black or Devlan Mud.  I didn’t give these a gloss finish, but it could be done too to continue the slick appearence.  The spines were given a highlight of Hawk Turquoise too, and the tips of the ears received the same, but again – less is more. I also liked the extreme drybrushing of Tentacle Pink to the noses, as it gave the impression of blush or cold to a face that is largely a monotonous mix of greens and dirt.  I put some Bleached Bone to the teeth and that was the head finished but for some Skull White and Knarlock Green 1:2 extreme highlighting.

The vomit was based in Iyanden Darksun, layered with Golden Yellow and washed in Bloodletter Glaze/Baal Red.  The fishbones were dry-brushed with Bleached Bone and the model got some ‘ardcoat Gloss finish for some liquid appearence.  The weapons were given a Scorched Brown base, followed by some Besital Brown highlighting on the clubs.  The stoneheads were based with Adeptus Battlegrey and dry-brushed with Dheneb stone, with some Vomit Brown on the rope holding them together.

I like the Troll Models, but I have yet to field them in a game.  I’m told I need six to run an effective strategy, so that is something to consider – but I don’t really want these models twice, so am thinking of using the Fimir Warriors from Forgeworld – Fimir are my all-time favourite units back from the old Heroquest game as a child, so I really don’t need too much of an excuse to invest in some great models, and those look to share the same size base too.  I wonder would most players find them acceptable substitutes?

Ok – the game element of Warhammer this week was pretty mixed – managed to get two games in, despite expecting none at all, but really it was my first encounter with a negative player.  Again, I won’t name my opponent as it would be unfair to publicly denounce him in a forum where he cannot defend or represent himself – but he was beyond competitive and made the experience something I’d really rather not repeat.  His annoyance was immediately obvious as I fielded Wurrzag as my general, not realising that some players prefer not to play characters.  I offered to revise my list and just use a shaman, but he insisted on playing on, and he fielded a character of his own – Throt – to lead his Skaven against my Orcs.  I liked the look of this army, and like the greenskins, there were a lot of models for a 2000 point game.  The problem was skill and luck.  I blundered through some pretty great dice and successfully got off Foot of Gork and a double reroll bang into Throt’s unit, and playing on a smaller than standard board, was able to charge my thirty odd-strong Black Orc Horde on my turn…right into Throt’s unit…and it made mincemeat of them, killing his general outright in the process.  The poor guy didn’t get a chance to reform before I was able to Hand of Gork the Black Orc unit into the rear of his Night Runners and forced them to flee into Wurrzag’s Savage regiment.

This isn’t to say I was a master tactician at all – I got lucky and he had made some small mistakes in committing his units within an easy charge range twice.  I lost my Arachnarok, all of my Spider Riders and my Boar Chariot along one flank through some pesky gutter-runners and a Warp-Lightning Cannon that eventually turned on its own men.  He was making a serious dent up until the Hand of Gork allowed a sequence of hard-hitting that won it out.  Now, you may be reading this thinking that it was a great victory, but it was far from a washout, and it was not at all satisfactory in the way my opponent hopped on every dice roll or kept questioning the fairness of the Orc army rules-especially the big spider which really didn’t do a blessed thing in battle.  I felt the need to concede every possible revision in order to maintain peace along with a modicum of restraint when my opponent delighted and capitulated in the success of his own units.  I swear; this guy had to be an arachnophobe conquering his phobia with the smug comments he proclaimed at the death of the Forest Riders and Arachnarok itself!  It drew the attention of the gamers waiting to take the board after us.  His confrontational attitude and arrogance in victory was pretty unbearable, and I had to wonder how magnanimous he would have been had he won the thing outright – there were some dice rolls that I was willing to lose just for an easier game.  Funny how my more regular luck deserted me in the face of such odds!

I finished the game and shook his hand, which in fairness he received without issue, but all throughout the tidy-up reminded me of my lucky magic rolls (it was really his unlucky poor dispelling pool that let him down – he couldn’t stop but one of the Big Waaghs going off).  I was pretty peeved with the entire affair, and it left me with a dull feeling, that I have had enough of this game for a little bit.  I had arranged for a second game the next day, and this one I lost.  It was a Night Goblin themed army and my opponent properly took care of business.  I got pasted, but enjoyed that game much more for the loss than the previous victory.  I am still in two minds about gaming again soon, even though I understand that logically there are always some people that take things a little too seriously.  I genuinely hope that this guy was one of the exceptions rather than the rule itself.

Night Goblin Fanatics and the fourth ever game!

Ok! This week was full of painting and gaming!  I managed to get my Night Goblins near finished, and completed my Fanatics just in time for the Doubles Game on Thursday evening – which rocked all kinds of socks thanks to those horrible lil’ fanatics!

The Night Goblin scheme I’m working on  is to be included as part of a larger Goblin side-army I’m working on – an all-Goblin, spider heavy army.  I like the original goblins more, especially their size for painting, but the Night Goblins got a good going over as I tried to come up with a scheme to differentiate them from the typical model schemes.

I’ll detail the full account of the Night Goblins in my next post fully, but I’ll focus today on the basics of the Fanatics.  What I came up with as a theme was to work the hood more than the smaller model of the torso.  This was primed in Chaos Black, then layered with Fenris Grey/Chaos Black mix of 3:1.  I proceeded to wash the model in Badb Black and dry thoroughly before applying the primitive design of blue flames to the opening of the hood in Ice Blue.  This was a pattern that was easy to work and modify with touch-ups for the many models that make up a unit of Night Gobbos, so what I was working on here was ease of effort vs. time  vs. size of model.  The Fantatics were a final impulse purchase about three months ago, and sat idling on a shelf while I worked on developing the Dreadfleet project and building up some Orcs.  The truth is, that I didn’t expect much from these little feckers…that is until they made the game table in my fourth ever game of Warhammer just this week.

This game was organised last week as a 10,000 point doubles game.  I’ll leave the names out as I don’t know if they’d appreciate my sharing their info in this humble blog, but let me say first and foremost that they were great partner/opponents that made for a thoroughly enjoyable evening of Warhammer.  I learned more again, but this was a game that I felt was my first real foray with solid experience and some degree of expertise.  Don’t get me wrong, my partner, armed with seemingly every new Empire model was very helpful as we joined our efforts against a Saurus-heavy Lizardmen (same great opponent that had creamed me just a week ago) and High Elf alliance.  In fact, it was the Empire that broke the back of the Lizardmen and their general while allowing my hordes to reduce the gap and charge the bigger blocks of Saurus, Seaguard and Skinks.

The real power players for our team in this game was the Empire’s War Altar, Demi-Griffs, my Night Goblin Fanatics and the Mangler Squig that I managed to get a loan of for the sake of the game.  (PS – how great is that model? When I first thought €50 for a Squig unit, I really figured something much less grand – but definitely worth the money!  Will need to save for one soon!)

The above units were very much the MVPs.   As I shot off magic that used up the enemy dispel pool, the War Altar buffed the closer units hugely, after some initial snake-eyes.  That magic, combined with the incredible Demi-Griff knights just shredded up the flanking salamander and Old One.  (These models to my mind are more ludicrous than anything, but there is no denying their power on the battlefield).  For the first few turns, the centre was avoided, as typical with low movement models not wanting to concede the charge.  The right flank was where I’d positioned the Mangler to draw some attention, while my Spider rider and Boar Chariot cavalry moved up with the main body of troops.  I fully expected the thing to be pumped to pieces by the Elven bowmen opposite them.  Miraculously, and due to some pretty unfortunate dice, they suffered only one wound as they bounced through Salamanders, Skinks and the bonus of all – the Elf General mounted on a flying griffin.  The Salamanders were utterly destroyed, and all but two Skinks bought it too.  The general and  mount got a battering too – but were now an inch away from the Mangler!  On his move, the Elf flew forward to dish out some death from above on my Spider cav, but came into range of the Night Goblin bowmen who released their fanatics towards the griffin.  This resulted in the absolute bashing of the mount, and reduced the general to a single wound, fallen in the very centre of a ring of Fanatics!  This was a sweet moment for me, as they had done precisely what was needed from them (I did feel horrendously bad for the Elf player who had never faced off against the unpredictable greenskins.   He was such a decent bloke, but had the deflated look I knew all too well from the week before).  My problem now became the Fanatics going crazily close to my own blocks of boyz and black orcs, and they did get some damage in before we called it a day.

To sumarise my own experience – it was a really decent game where simple tactics and some good dice rolls won out.  I was helped in no small amount from my partner, who knew more of the gobbos than I did, but really most of the events on my side of the board were set in place by myself with less moderation from outside than previous games.  The Lizardmen and High-Elves did really well to whittle down numbers very quickly, but with the Demi-Griffs dancing through and behind their ranks, and the Orcs working up the field centre, it became a numbers game in the end.  The  Lizardmen folded first, and the High-Elves valiantly held out with two strong remaining units before the result was declared.  While Grimgor Ironhide’s Immortalz had ripped through some sizeable units, it was definitely the Mangler getting very lucky, and the Fanatics taking out the general that made the game for me.  I think that it is a little bit ironic that my best units are also the one that depend largely on chance to make any impact on the enemy – what does that say about my ability as commander?!  Truly, if the general had lived, or if those pesky salamanders had gotten some flame in first, the game could have been a very different story altogether!

I need to take a break next week from gaming due to a prior appointment, but the following week I hope to play against a more local opponent who also fields Orcs.  He is a veteran gamer and seriously good organiser, so it should prove a very interesting game.  Meanwhile, it will be time to get some painting in!