Night Goblin Fanatics and the fourth ever game!

Ok! This week was full of painting and gaming!  I managed to get my Night Goblins near finished, and completed my Fanatics just in time for the Doubles Game on Thursday evening – which rocked all kinds of socks thanks to those horrible lil’ fanatics!

The Night Goblin scheme I’m working on  is to be included as part of a larger Goblin side-army I’m working on – an all-Goblin, spider heavy army.  I like the original goblins more, especially their size for painting, but the Night Goblins got a good going over as I tried to come up with a scheme to differentiate them from the typical model schemes.

I’ll detail the full account of the Night Goblins in my next post fully, but I’ll focus today on the basics of the Fanatics.  What I came up with as a theme was to work the hood more than the smaller model of the torso.  This was primed in Chaos Black, then layered with Fenris Grey/Chaos Black mix of 3:1.  I proceeded to wash the model in Badb Black and dry thoroughly before applying the primitive design of blue flames to the opening of the hood in Ice Blue.  This was a pattern that was easy to work and modify with touch-ups for the many models that make up a unit of Night Gobbos, so what I was working on here was ease of effort vs. time  vs. size of model.  The Fantatics were a final impulse purchase about three months ago, and sat idling on a shelf while I worked on developing the Dreadfleet project and building up some Orcs.  The truth is, that I didn’t expect much from these little feckers…that is until they made the game table in my fourth ever game of Warhammer just this week.

This game was organised last week as a 10,000 point doubles game.  I’ll leave the names out as I don’t know if they’d appreciate my sharing their info in this humble blog, but let me say first and foremost that they were great partner/opponents that made for a thoroughly enjoyable evening of Warhammer.  I learned more again, but this was a game that I felt was my first real foray with solid experience and some degree of expertise.  Don’t get me wrong, my partner, armed with seemingly every new Empire model was very helpful as we joined our efforts against a Saurus-heavy Lizardmen (same great opponent that had creamed me just a week ago) and High Elf alliance.  In fact, it was the Empire that broke the back of the Lizardmen and their general while allowing my hordes to reduce the gap and charge the bigger blocks of Saurus, Seaguard and Skinks.

The real power players for our team in this game was the Empire’s War Altar, Demi-Griffs, my Night Goblin Fanatics and the Mangler Squig that I managed to get a loan of for the sake of the game.  (PS – how great is that model? When I first thought €50 for a Squig unit, I really figured something much less grand – but definitely worth the money!  Will need to save for one soon!)

The above units were very much the MVPs.   As I shot off magic that used up the enemy dispel pool, the War Altar buffed the closer units hugely, after some initial snake-eyes.  That magic, combined with the incredible Demi-Griff knights just shredded up the flanking salamander and Old One.  (These models to my mind are more ludicrous than anything, but there is no denying their power on the battlefield).  For the first few turns, the centre was avoided, as typical with low movement models not wanting to concede the charge.  The right flank was where I’d positioned the Mangler to draw some attention, while my Spider rider and Boar Chariot cavalry moved up with the main body of troops.  I fully expected the thing to be pumped to pieces by the Elven bowmen opposite them.  Miraculously, and due to some pretty unfortunate dice, they suffered only one wound as they bounced through Salamanders, Skinks and the bonus of all – the Elf General mounted on a flying griffin.  The Salamanders were utterly destroyed, and all but two Skinks bought it too.  The general and  mount got a battering too – but were now an inch away from the Mangler!  On his move, the Elf flew forward to dish out some death from above on my Spider cav, but came into range of the Night Goblin bowmen who released their fanatics towards the griffin.  This resulted in the absolute bashing of the mount, and reduced the general to a single wound, fallen in the very centre of a ring of Fanatics!  This was a sweet moment for me, as they had done precisely what was needed from them (I did feel horrendously bad for the Elf player who had never faced off against the unpredictable greenskins.   He was such a decent bloke, but had the deflated look I knew all too well from the week before).  My problem now became the Fanatics going crazily close to my own blocks of boyz and black orcs, and they did get some damage in before we called it a day.

To sumarise my own experience – it was a really decent game where simple tactics and some good dice rolls won out.  I was helped in no small amount from my partner, who knew more of the gobbos than I did, but really most of the events on my side of the board were set in place by myself with less moderation from outside than previous games.  The Lizardmen and High-Elves did really well to whittle down numbers very quickly, but with the Demi-Griffs dancing through and behind their ranks, and the Orcs working up the field centre, it became a numbers game in the end.  The  Lizardmen folded first, and the High-Elves valiantly held out with two strong remaining units before the result was declared.  While Grimgor Ironhide’s Immortalz had ripped through some sizeable units, it was definitely the Mangler getting very lucky, and the Fanatics taking out the general that made the game for me.  I think that it is a little bit ironic that my best units are also the one that depend largely on chance to make any impact on the enemy – what does that say about my ability as commander?!  Truly, if the general had lived, or if those pesky salamanders had gotten some flame in first, the game could have been a very different story altogether!

I need to take a break next week from gaming due to a prior appointment, but the following week I hope to play against a more local opponent who also fields Orcs.  He is a veteran gamer and seriously good organiser, so it should prove a very interesting game.  Meanwhile, it will be time to get some painting in!

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A long unwanted break! Back in action with LOTR

So I was sick for the past fortnight, and as a result of some undesired acute vertigo could not watch TV or read, much less paint models!  So over the past couple of days I’ve pushed the boat out with a few models from different ranges – here is a few pics of an Ent from the Lord of the Rings series.  This was a tricky assembly, but I have to say I love this model.  The painting was very much a case of less is more, and I kept the finish to a mute understatement so that it looked as close to my old GW forest terrain.  The choice of weapon I went with was the single rock, and the pose I wanted was something reminiscent of the classic bigfoot footage!

What have I learned?  I used an old twig as my touchstone for colour here, and beyond doubt Graveyard earth is more useful here than any other brown.  I would just mess about with darkening and lightening Graveyard Earth and maybe mix in more Vomit Brown than any of the darker or more striking tones.  It just hits the balance as “real” timber more.


Below is a base I’m working on for this model – just inking the dead log up a nooch, as I want the draw to be the difference between scenery and Ent.  I love sparse bases – most of my own are little more than sand and flocking, if that, but this is a really nice model and I want the entire display to represent that.  I’d love to see an army of these guys – I could go for splitting the differences between foliage and timbers.  With a bit of crude modding, you could easily break heights and really make the forest come alive!  GW probably think so too, as the retail on these things make them prohibitive for larger collections.  I’ll make do with my one for now!  Let me know what you think, as I think this series (LOTR), as much as this model can be divisive – never mind my paint job, but is this a good model or not?  I like GW’s effort to make it close to the films and to trees as this character gets without it just being “scenery”, but I’d love your thoughts!  Take it easy and the next post will be up sooner than this one took!  Have a few to get through this week!

 

Good for a break – Lord of the Rings revisited

I thought that my painting of the Dreadfllet series was becoming that mid-army lull where you get awfully tired and let more mistakes to pass uncorrected, or “forget” to attend that touch up you thought you needed but couldn’t be bothered to follow up on.  To give me some respite and keep me interested, I decided to put together group of figures for the War of the Ring – specifically the Riders of Rohan cavalry units.

I love the War of the Ring models, even if the figures are a small bit less detailed than the Fantasy Battle figures – I like that GW took on the series and worked to build up another universe besides their flagship duo.  I think that anyone could have produced this series, but only GW could do so in the quanity and cost they have managed, and dare I say it, more reasonably than their other product lines.  I realise only after saying this that the recent Finecast models are quite a bit more expensive, but I refer to the base army units.  They’re a joy to paint passably, and fast to the table to boot.

As I set up this blog initially as a repository for Dreadfleet as a niche interest, I don’t plan on detailing how these were painted – even the ultra-impressive bases!  They really are GW cookie-cutter with the exception of the horses at any rate, so my best advice for anyone who wanted to emulate my pretty average paint jobs to follow their guidelines too.  The bases I rarely dress up more than this as I am not a big believer in such detailing for game purposes, but maybe later I’ll revisit – even by my standards they need a better flocking.

I need to apologise for the poor lighting too, as this is on the game table in the shed, which has rather poor lighting. This probably does the models a favour, really! There will need to be a few touchups later, especially around the faces – but that is something I don’t mind because when the mood strikes, it is nice not to have to prep an entire model from scratch and enjoy the finer touches to complete.

To be very honest, it is the horses that presented the most challenge and enjoyment – I’ve painted a few of the Warriors of Rohan in the past, and as with all base units, it can be a bit repetitive.  There were two different types of model here, so had time to experiment, correct  then perfect in each case.  For “perfect”, read “improve or make slightly less gaudy mistakes”! The colour patterns I used from…well seeing real life horses as opposed to anything from suggestion or prescribed formula, so that may account for some cartoonish effort, but I’m personally quite satisfied with them.

So there it is, Riders done in a fast forward.  I’ve been working on an Ent too, so will post that in the coming week, but for the moment, I wonder if thse would pass muster?  I have wondered whether or not to gloss varnish game pieces like these.  I will need to experiment with some more LOTR pieces, but to be fair, I’m not really sure I like the shine on the finish, no matter how protected they are when finished – does Purity Seal have a similar effect?  I’d appreciate advice from anybody in the know!  Even as I type this up, I’m not sure if many people still play the LOTR Strategy Battles anymore – probably about as many as play Dreadfleet really!  Ok – take it easy all and will post again soon!

Shane