I know it was a cheap victory, and not really a legal game, as I was pushing for to try out all types of units – Giant, Rock Lobber etc., and had more Special than Core units on the table, but my Orcs and Goblin force destroyed his Empire pretty easily. He wasn’t playing very tactically except as his units dwindled, and it wouldn’t be fair to post a formal battle report for move by move, and I’ll leave my esteemed opponent unnamed as I didn’t ask him for permission to use his in this blog – but I’ll try to do some justice to the event proper.
My opponent fielded his Empire in a horde of Halberdiers, 5 Mounted Pistoliers, a Great Cannon, a unit of Greatswords and a unit of Archers. I threw together an overkill of 20 Black Orcs, 14 Boyz, 20 Goblins, Lobber, Giant and two units of Spider Riders at 4 per unit. We both had a bog-standard general and a level 2 wizard. Please don’t do the math! The table had just two pieces of terrain – a noxious forest and a hill.
After deploying, he took the first move and pushed his cav to the east flank and sent his horde dead centre. I pushed a unit of spider riders to each flank and sent the black orcs hurtling at the halberdiers. The Lobber took the highground and the goblins stayed in the rear with the shaman. I attached the black orc general to the boyz and sent them to meet the Cav. In the west, the greatswords and archers went to meet the giant and my other unit of spider riders. Shots wise, he took out some of my black orcs with his cannon, but all archers missed. His magic reduced the speed of the giant on my turn, but those western spiders made it into the forest and I sat them still. In the mean time, both the eastern boyz and spider riders successfully charged the mounted pistoliers. The Black Orcs made more headway towards the halberdiers, but no charging was attempted. The Golbins stayed right behind the giant as he hobbled towards the greatswords and halberdiers. I wanted to get him in sooner, but my opponents attention needed something, and those Black Orcs were the distraction. My magic saw the foot of Gork connect and squish some halberdiers – the biggest unit as target was just as well. I connected with Foot of Gork three times in the game, doing untold damage, but always well-missing the intended target! Shooting the lobber was successful, but the result was a miss. The combat resulted in my spider riders in the woods taking only a few archers out, but in the east the combined charge of the boyz and spider poison resulted in completely destroying four of the five pistoliers, and catching the final one in pursuit of him fleeing.
Skipping through the highlights of the remaining two turns – I discovered the need to get Orcs into the fray asap, as his cannon was obnoxiously good, and the first loss of cavalry made him more competitive as a player and teacher – he really took me to school with his shooting on my boyz mob. My giant was peppered with shots down to a single wound that made me think about what a liability this guy can potentially be! My own comeback was the awesomeness of the spider riders bows and poison to route his archers and dent the great swords from the flank – too busy with the black orcs to match the cav speeding down the side of the board.
The foot of Gork hit the halberdiers enough to thin some ranks out, and when it became even numbers with my remaining black orcs, it was downhill for him from there. What I was very impressed with was his use of the greatswords to rip through the giant, goblins and still take out the remaining spiders on that flank before the numbers game beat them. Great manouvering and tactics on his part to keep the game moving and forcing my decision to either head west, or take out the cannon. I decided to take the blasted cannon, as it was hitting everything it wanted to and panicing my riders no end, after a rally, my remaining spider riders unit took them while the boyz charged the flank of halberdiers. My Rock Lobber wasn’ in the game at all, and the Giant only got one turn on the halberdiers to take out a grand total of one on attack and one on Thunderstomp before biting the dust on two black orcs. At the end of turn three, my opponent called it as lost, and we shook hands on a great training game.
What I took from this game: Very simply, he let me win and I threw some very lucky rolls to avoid animosity and hit Gork as often and successfully as I did. Orcs have to join the battle as fast as possible, and tactics are set in motion early and committed to sooner, as Orcs are tough to change on the fly. The worst rolls I had was in attempting to adjust. I also learned that I love my spider riders much more than I thought I would, but need the beef to draw attention from them in order to make them effective. I really, really like this game, and I don’t mind saying that I’m surprised by that statement. I went into the game itself with some misgiving, but loved the atmosphere, the strategy, the planning to execution of the battles and the sheer tongue in cheek attitude of my lil O&G force! The staff in Dublin GW were absolutely fantastic. I have just ordered the Warboss on Gigantic Spider to pick up next week and will play my second game there then too. I met some pretty cool players there, and saw some armies that put mine to shame, and that is not simply being self-effacing. It highlighted that this blog of painting progress really is just for me, as real painters are well beyond my ability or advise! Units behaved as I had hoped with the exception that both rare units are limited – I was thoroughly impressed with Waaagh! magic, and that may decide what to put on my Arachnarok for the next game.
So that’s it! A day late in posting, but a really, really great time – I think I may be bitten here, so hope to find some players in Ireland, specifically the south-east for a local game, as Dublin is a schlep every week. I can see what the fuss is about, and am already trying to figure my next steps to create a decent list for a competitive game-any and all advice welcome!